![]() The only problem I found with Simon Bolivar and his crew was that his focus on domination means that his only non-combat focussed ability is a bit underwhelming, and I found most of my cities lacking in amenities in particular. This, with everything else, makes overwhelming cities (especially with siege units, which can usually move and shoot due to the extra Comandante General movement) easy. Personally, I would have thought all this would make Gran Colombia tough enough (and indeed, I won a domination victory earlier than I ever have before with them) to beat, but wait, there’s more! Yes, in addition to all of these other bonuses, Gran Colombia can promote a unit (healing it and gaining the benefit) without ending its turn. By the way, I should mention that the Llanero gains a stackable strength bonus for each adjacent Llanero, which again results in a “mid-game” boost to Simon Bolivar’s offensive capability. By the Industrial Era, when Gran Colombia’s unique Llanero unit comes online, you should be waging wars on a minimum of two fronts with your combined Generals and your huge army. ![]() If Gran Colombia can build a few units and an encampment early, then claim a Great General, they can field an army that covers huge distances and has a massive (in relative terms during the first few eras) strength boost. These guys bestow similar benefits to Great General’s, albeir with a lesser, seemingly random retire ability, and they also stack with the same +5 strength and +1 movement of a Great General. It doesn’t stop there however, because they also gain a unique unit known as a Commandante Generale with the dawn of each new age. With an additional point of movement for all units (from Settlers and Builders to Warriors and Advanced Armour) Gran Colombia fields a very fast army. Gran Colombia, on the other hand, couldn’t be more different. ![]() Indeed, when my victory came, it was based on Science, and I was ahead of my rivals by light years. In particular, because Maya expansion tends to focus on a small part of the map, I found that Religion and Culture victories seemed less attainable than Science, and the Observatory bonus to science from the farms that you’ll build anyway means that reaching for the stars is the obvious answer. With an insular nature that benefits from their early unique unit (the Hul-Che), The Maya are well set up to turtle up and use their bonus science, culture and faith production drive them onwards. The Maya also gain no housing from fresh water, which at least helps with the decisions about where to build your next city (it simply needs to be within six tiles of the capital.) Instead, the Maya gain housing from farms and amenities from luxury resources, whilst farms and plantations also add a bonus to their unique district – the Observatory (which replaces the Campus.) ![]() The Maya actually gain a 10% bonus to all yields where a city is founded within six tiles of the Capital, whilst all cities founded (or captured) outside this range will receive a 15% penalty to the same. In this case, the Maya are also completely unique among civilizations in the game, because their ability, Ix Mutal Ajaw basically lends itself to building a small cluster of cities in close proximity to the capitol, rather than by spreading far and wide which is the generally accepted approach to play. As an occasional visitor to South America and a devoted acolyte of Mayan, Incan and Aztec history, South American native civilizations in Civilization VI are of great interest to me. I should also mention that I’m already close to halfway through a play with the latest DLC (Ethiopia) and that review will follow soon enough.įirst of all then, let’s talk about Lady Six Sky’s Maya. I’ll also mention the new “Secret Societies” feature and “Apocalypse” mode throughout this and the other reviews, since I’ll be using them on and off during my campaigns. I’ll be splitting my review of the Frontier Pass across several smallish pieces as each DLC pack is released, and this first one will focus on Lady Six Sky of the Maya and Simon Bolivar of Gran Colombia. These days it seems obvious – and indeed the very existence of the Frontier Pass expansion (which is almost entirely made up of new races) seems to prove it, but Civilization VI is really all about min-maxing the strengths of your chosen nation to achieve victory. Even though I’ve played every single Civilization game, owned every expansion and even religiously explored every spin-off and related title, it wasn’t until Civilization VI came along that I realised just how fundamental the differences between the civilizations are to the gameplay experience.
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